Tuesday, May 10, 2011

Part II using "force blocking to solve problems

In our first post on"force" blocking, we saw how adding a simple tag that placed the responsible of blocking #3 (fig. 1) could answer some simple problems with the triple. In this article we are going to look at taking that same tag and answering some other problems in the run game. In order to do this we must first remember that "force" blocking allows us to treat the seven man front (50 or 4-3) as an reduced front.







(if you want to catch up because you missed part I or just want to refresh the process a link is available on the side bar.)

1. Force blocking allows for the midline triple to be run vs. a 4-3 without an "exotic" scheme or tag.

I, personally, love the midline triple (fig 2) due the the fact that you don't have to block any playside linemen and in the places I've been at that is a big advantage. (this comes in handy on any level. If you don't believe me then look at Georgia Tech vs. Iowa 2 years ago. The dominance of the 3/2 techs shut down Tech's run game.) It also allows you get the ball out of the quarterbacks hands. Finally it takes advantage of a #2 player who was peeking his nose into the midline tuck play when motion goes away.







However, vs a 4-3 there is a numbers problem. There are just two many men outside the pitch key. (fig 3) yes, there are exotic schemes including looping the tackle, veering to the 1 tech, arcing the tackle, etc. and at times, we've used them all, but just to run the base triple scheme, there is a problem.







An answer to this is to use the midline triple with fox blocking. Because the front is now considered reduced, numbers can be matched. (fig.4) Also a nosey outside linebacker on the tuck or aligned in a stack is an easy arc for the halfback.







(One coaching point is the play side tackle. When he veers we teach a "stack" release. That means he is responsible for any exchange between the olber and the defensive end before going to the mike. This always for consistent option reading and less teaching on the arc technique.)

2. force blocking allows for you to get the ball out of the quarterback's hands quickly using the double options.

Whether we are purist or not, we've all had quarterback's who, although adequate, are less then idea in the offense. We've also had times where we would like to get the ball in a real good halfback's hands but the rocket has been shut down. This is easy vs. an eight man front where the 5 technique will always squeeze enough to pitch off of and you can match numbers on the the perimeter with the halfback arcing. However, vs a seven man front the defense can string this along because of the leverage they have with the 5 technique and force the quarterback to tuck up.

By using "force" blocking and making the flank now reduced, the offense can again gain leverage and pitch off the 5 technique. (fig. 5)








(some people will ask why this is different then the rocket? Two reasons: first the front is constricting and secondly the tempo is totally different as the defense has to honor another option aspect. Plus the extra long motion is not a tip)

Additional benefits of this are that we force the defense to play multiple option responsibilities, tempo the free safety in the alley with multiple options, and we dictate who carries the ball - not the defense.

(Again, the tackle will stack release when veering, allowing for the exchange to be handled without the halfback working on it. The tackle may bump the 3 vs. Certain teams and athletes to secure the edge.)

3. It gives us a legitimate way to block a seven man front with the rocket.

If you've run the rocket for years as I have, you realize that you will be a man short against a good seven man front team. If you stretch it as the academies do and people keep their gap integrity you will come up a man short. If you man the perimeter and veer / loop it as I learned years ago from VMI you end up leaving the non- support player free. You can draw it up theoretically and say you can stretch somebody to the perimeter but the game is played on paper and you should design your scheme to beat your best teams, not teams that allow you to reach past team. (you'll beat those no matter what you run!)

By using force blocking and the inside receiver assigned #3, we change the halfback's rule to #2 to the free safety. The nice thing with this is the speed of the play doesn't require the receiver to hold his block long. (fig. 6)







I hope these helped in using the "force" concept. Whenever we install a tag we do it as a "universal" concept. One that is consistent in both recognition and execution and can be used in multiple packages and scenarios. This allows what is a small simple package to seem as a multitude of schemes. Once the concept is learned the uses don't end with the limited info presented here. We have used it with many other concepts and expanded the actual "force" blocking into exchanges (cracks) and double exchanges. It has allowed us to use a flexed wide receiver as an interior blocker and load blocker, both with leverage. The possibilities are limitless and all require very little teaching if you start with a solid system.

I hope this helped.


- Posted using BlogPress from my iPad

No comments: