Like any other schemes there are plusses and minuses
- Since there is no downblock by the guard the fullback game opened up. it also served as and influence scheme for any other guard pull plays (i.e. rocket, etc)
- It gives you the ability to match numbers with the 4-3, something that is hard to do and run midline triple
- It combines the midline triple and the tuck play with the quarterback able to tuck off the guard's block
- It runs the tuck play against the 4-3 with a quarterback lead (offense tackle) but without the halfback leading through. This in essence eliminates the ability of the defense to read the halfback and fold inside with him effectively outnumbering you.
- it gives you an a-gap play (FB) b-gap play (QB tuck) c-gap play (QB on option) and perimeter play (ball pitched) all in one scheme.
- Since there is no down block the play can effectively be run to a 2i with the fullback aspect still alive.
- The fullback must be deepened to 8-9 feet from the QB to allow the guard to gut around. This slows the play down some.
- With the fullback deeper (and slower hitting hole) and no guard downblock, you can have some hellacious collisions with a hard a gap move.
- The scheme itself takes a lot of work and is effective only vs a 4-3
- The guards technique takes a lot of work for one scheme vs. one defense
Even though I haven't run this (seen this) in years I thought it was worth exploring and somebody might be interested.